AI Insights · Timothy · April 2023
Top 5 Hasbro Games on Android in Turkey: Q1 2023 Performance
Discover how the top 5 Hasbro games performed on the Android platform in Turkey during Q1 2023, with insights on downloads, revenue, and active users.
During the first quarter of 2023, the top 5 Hasbro games on the Android platform in Turkey showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive look at how each game fared.
PJ Masks™: Moonlight Heroes saw a consistent pattern in weekly downloads, peaking at around 16.3K in mid-February before experiencing a decline to 6.3K by the end of March. Weekly active users also followed a similar trend, starting from 36.8K in late December and reaching 29.2K by the end of the quarter. Revenue was minimal, with occasional small peaks.
Epic Prankster: Hide and shoot experienced an upward trend in weekly downloads, hitting a high of 13.9K in early February before stabilizing around 8K towards the end of March. Weekly revenue showed some fluctuations, peaking at $22 in mid-March. Active users saw a significant increase, reaching over 30K in early February before settling around 21.5K by the end of the quarter.
My Little Pony: Magic Princess demonstrated a steady increase in weekly downloads, peaking at 10.7K in early February. Weekly revenue showed notable peaks, particularly in mid-February and late March, reaching up to $134. Active users consistently grew, starting from 79.5K in late December and reaching nearly 97K by the end of March.
PJ Masks™: Power Heroes saw a significant rise in weekly downloads, peaking at 20.1K in early March before dropping to around 9.5K by the end of the month. Active users followed a similar trend, growing from 3.8K in late December to 29.5K in early March, before slightly declining towards the end of the quarter. Revenue was negligible with only a small peak towards the end of March.
PJ Masks™: Hero Academy experienced a notable peak in weekly downloads, hitting 12.7K in early February, followed by a decline to around 6.1K by the end of March. Active users showed similar trends, starting at 12.3K in late December and reaching 19.2K in early February before stabilizing around 12.4K by the end of March. Revenue remained minimal throughout the quarter.
For more detailed insights and analysis on mobile game performance, visit Sensor Tower.